SKU: 54045861487

Audi A7 - ST Sportfedern (30|20)

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Description

Audi A7 - ST Sportfedern (30|20)Artikelnummer: 28210137 Typ: ST Sportfedern Fahrzeugkompatibilitt Fahrzeugmodell: Audi A7 Sportback 4GA Baujahr: 10. 2010 05. 2018 Motorvariante(n): 3. 0 TDI 160kW 3. 0 TDI 140kW 3. 0 TDI 155kW 2. 8 FSI 150kW 3. 0 TDI 150kW Karosseriebau: Sportback Hersteller ST Fahrwerksvariante Sportfedern Tieferlegung Vorderachse 30mm Tieferlegung Hinterachse 20mm Max. Achslast Vorderachse 1200Kg Max. Achslast Hinterachse 1340Kg Material Chrom Silizium Stahl CH

Artikelnummer: 28210137
Typ: ST Sportfedern

Fahrzeugkompatibilität

Fahrzeugmodell: Audi A7 Sportback 4GA
Baujahr: 10.2010 - 05.2018
Motorvariante(n): 3.0 TDI 160kW | 3.0 TDI 140kW | 3.0 TDI 155kW | 2.8 FSI 150kW | 3.0 TDI 150kW
Karosseriebau: Sportback

Hersteller ST
Fahrwerksvariante Sportfedern
Tieferlegung Vorderachse 30mm
Tieferlegung Hinterachse 20mm
Max. Achslast Vorderachse 1200Kg
Max. Achslast Hinterachse 1340Kg
Material Chrom-Silizium-Stahl
CH-Eignungserklärung im Lieferumfang enthalten - vereinfacht die Eintragung im Fahrzeugausweis (max. 40 mm Tieferlegung)

Hinweise:

  • Nicht für Allradfahrzeuge (4WD, 4x4, 4MATIC, 4MOTION usw.) | Nicht für Fahrzeuge mit Niveauregulierung bzw. nur wenn die Niveauregulierung entsprechend eingestellt werden kann

ST Sportfedern

Diese ST Sportfedern sind fahrzeugspezifisch abgestimmt und sorgen für eine Tieferlegung von 30mm / 20mm in Kombination mit dem Serienfahrwerk.

Die sportlichere Federrate verbessert Optik und Handling, ohne den Alltag unnötig hart zu machen.

Highlights auf einen Blick

  • Fahrzeugspezifisch abgestimmter Federnsatz von ST
  • Dezente Tieferlegung für eine sportlichere Fahrzeugoptik
  • Verbessertes Handling mit weiterhin alltagstauglichem Komfort
  • Fertigung in Erstausrüsterqualität
  • Epoxidbeschichtete Federn aus Chrom-Silizium-Stahl
  • Fahrzeugspezifische Federrate für sauberes Ansprechverhalten
  • Mehrfach vergütete Ausführung für hohe Haltbarkeit
  • 100 % made in Germany
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SKU: 54045861487

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Verified Purchase
Aurélien
Phoenix, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Grantham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Carnegie, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Birmingham, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Omaha, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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