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Description
Kelim | 337 x 253 cm | Nr. 12-483660Kelim Lieferzeit 1 3 Tage Herkunft Pakistan Mae 337 cm x 253 cm (= 8. 53 qm) Herstellung handgewebt Material Flor: Wolle Knoten 160k 200k Auflage Einzelstck Herkunft Leuchtende Farben und einfache, geometische Muster dafr werden Kelims auf der ganzen Welt geliebt. Kelims (auch Kilim, Qilim) wurden traditionell nur fr den Eigengebrauch hergestellt. Nomaden und Bauern benutzten und benutzen ihre Kelims als Teppiche auf dem Boden, aber auch als Zelt oder
Kelim
| Lieferzeit | 1-3 Tage |
| Herkunft | Pakistan |
| Maße | 337 cm x 253 cm (= 8.53 qm) |
| Herstellung | handgewebt |
| Material | Flor: Wolle |
| Knoten | 160k-200k |
| Auflage | Einzelstück |
Herkunft
Leuchtende Farben und einfache, geometische Muster – dafür werden Kelims auf der ganzen Welt geliebt. Kelims (auch Kilim, Qilim) wurden traditionell nur für den Eigengebrauch hergestellt. Nomaden und Bauern benutzten und benutzen ihre Kelims als Teppiche auf dem Boden, aber auch als Zelt- oder Wandbehänge, Decken, Kissen oder Taschen. Weil Kelims im Alltag ständige Begleiter waren, tragen die Muster – mögen sie auch naiv wirken – immer eine persönliche Botschaft und haben eine Bedeutung für die Weber und ihre Familien.In Europa sind insbesondere Kelims aus der Türkei, dem Kaukasusgebiet, dem Iran, Afghanistan und dem turkmenischen Kulturraum bekannt und beliebt. Tatsächlich werden in allen Ländern in denen Teppiche geknüpft werden auch Teppiche handgewebt.
Material
Kelims werden handgewebt und bestehen nur aus Kett- und Schuss-Fäden, haben also keinen dicken, nach oben ausgerichteten Flor. Kelims haben auf beiden Seiten das gleiche Muster und sind daher beidseitig nutzbar. Die Musterung entsteht durch die farbigen Schussfäden, die in die Kettfäden gewebt werden. Für jede neue Farbe muss in jeder Reihe ein neuer Faden benutzt werden. Die Fadenenden werden mit eingearbeitet.Die Schuss-Fäden dieses Kelim Teppichs bestehen aus handgesponnener, mit Pflanzenfarben gefärbter Schafwolle. Vor dem Weben des Teppichs wurden dafür zunächst Schafe geschoren und die Wolle anschließend gereinigt, gekämmt und schließlich gesponnen. Nach dem Spinnen wird die Wolle der Kelim Teppiche in einem aufwendigen Prozess mit Naturfarben gefärbt. Der Flor der Kelim Teppiche wirkt wegen dieses traditionellen Verfahrens trocken und leicht pelzig. Die Kett-Fäden dieses Kelims bestehen aus [Material (Kette)].
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4.3 ★★★★★
Based on 29 reviews
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Product Reviews
★★★★★ 4
Not Quite Up to Simpsons Comics Standards, but Still Fun
Format: Paperback
Despite the cover, there is no western-related comic in this book (probably a good thing). This comic book is funny (it includes a comic book convention survival guide and a look at Lisa's dream house), but Matt Groening and company really raised the bar with some of their other comic books-hence the four star grade.
"Krustonia"-Krusty starts his own utopian nation to avoid paying income taxes. Sounds like something he'd do.
"Flanders' Big Score"-Fun-diddly-fun comic where amateur detective Ned Flanders investigates the case of the missing church fund-raiser money.
"Let's Get Ready to Bumble"-Homer becomes a professional wrestler. Not as good as the other comics in this book.
"Bringing Down Baby"-Short starring Maggie which also includes the infamous baby with the one eyebrow. Only mildly amusing.
"Smitherses!"-The nuclear power plant employees are on strike for a 5 cent per year raise. True to form, Mr. Burns decides that the best solution is to clone a staff of devoted sycophants (i.e. Smitherses). When the Smitherses begin to compete for Mr. Burns' attention-Watch out! This is a funny, imaginative comic.
"Bore Us the Movie Gruel"-Bart and company watch a 1950s film starring Troy McClure (how old is this guy?) and a mule. The usual sarcastic comments are offered.
"Radioactive Homer"-A complicated comic. The gist of it is that Homer believes he is Radioactive Man and joins forces with Leon (insane asylum inmate "Michael Jackson" in the TV episode "Stark Raving Dad") to take down Mr. Burns' "Project Q" (mentioned in Simpsons Comics #1 in the Extravaganza book). Has a very funny ending.
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Reviewed in the United States on December 22, 2002
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
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Reviewed in the United States on February 1, 1999
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text.
Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow.
Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it.
So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal.
This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019