Makita DJV 180 RGXJ Akku Stichsäge 18 V 135 mm  + 2x Akku 6,0 Ah + Ladegerät + Makpac
SKU: 6115130355

Makita DJV 180 RGXJ Akku Stichsäge 18 V 135 mm + 2x Akku 6,0 Ah + Ladegerät + Makpac

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Description

Makita DJV 180 RGXJ Akku Stichsäge 18 V 135 mm + 2x Akku 6,0 Ah + Ladegerät + MakpacLieferumfang: 1x Makita DJV 180 Akku Stichsge 1x Spanreissschutz ( 415524 7 ) 1x Kunststoffgleitplatte ( 417852 6 ) 1x Absaugstutzen ( 417853 4 ) 4x Makita B 10 Stichsgeblatt 4x Makita BR 13 Stichsgeblatt 4x Makita B 22 Stichsgeblatt 2x Makita BL 1860 B Akku 18 V 6,0 Ah 1x Makita DC 18 RC Ladegert 1x Makita Makpac Koffer 1x Universaleinlage Produktbeschreibung: Die Makita Akku Stichsge DJV 180 zeichnet sich durch ihre hohe Effizienz und den

Lieferumfang:

- 1x Makita DJV 180 Akku Stichsäge
- 1x Spanreissschutz ( 415524-7 )
- 1x Kunststoffgleitplatte ( 417852-6 )
- 1x Absaugstutzen ( 417853-4 )
- 4x Makita B-10 Stichsägeblatt
- 4x Makita BR-13 Stichsägeblatt
- 4x Makita B-22 Stichsägeblatt
- 2x Makita BL 1860 B Akku 18 V 6,0 Ah
- 1x Makita DC 18 RC Ladegerät
- 1x Makita Makpac Koffer
- 1x Universaleinlage

Produktbeschreibung:

Die Makita Akku Stichsäge DJV 180 zeichnet sich durch ihre hohe Effizienz und den werkzeuglosen Sägeblattwechsel aus. Diese leistungsstarke Stichsäge bietet eine dreistufige Pendelhubeinstellung sowie eine stufenlose Einstellung der Hubzahl, die zwischen 0 und 2.600 Hüben pro Minute variiert werden kann. Der besonders groß gestaltete Schalter ermöglicht eine einfache Bedienung, selbst wenn man Handschuhe trägt. In Bezug auf die Schnittleistung kann die Säge 135 mm tief in Holz und 10 mm tief in Stahl sägen. Ein integriertes LED-Licht sorgt dafür, dass der Arbeitsbereich stets gut ausgeleuchtet ist, während der Überlast-Schutz das Risiko einer Überhitzung des Motors minimiert und so die Langlebigkeit des Geräts sicherstellt.

Technische Daten:

Hersteller: Makita
Herstellerbezeichnung: DJV180
Akku-Serie: LXT
Akkuspannung: 18 V
Leerlaufhubzahl: 0 - 2600 min⁻¹
Hubhöhe: 26 mm
Max. Schnittleistung Holz 90°: 135 mm
Max. Schnittleistung Stahl 90°: 10 mm
Max. Schnittleistung Aluminium: 20 mm
Pendelhub: Ja
Maschinengewicht inkl. Akku: 2,7 - 3,0 kg
Produktabmessung (L x B x H): 257 x 73 x 208 mm
Max. Neigung links / rechts: 45 º
Produktgewicht: 2,2 kg
Saugschlauchanschluss Ø innen/außen: 25/31 mm
Vibrationswerte, Bretter schneiden: 7,0 m/s²
Vibrationsunsicherheitsfaktor (K-Wert), Bretter schneiden: 1,5 m/s²
Vibrationswerte, Sägen Metall: 3,5 m/s²
Vibrationsunsicherheitsfaktor (K-Wert), Sägen Metall: 1,5 m/s²
Schallleistungspegel (dB): 95 dB(A)
Schalldruckpegel (dB): 84 dB(A)
K-Wert Geräusch: 3 dB(A)


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SKU: 6115130355

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Mike Athey
West Palm Beach, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Port Orchard, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
Alexandria, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Lexington, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Bozeman, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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