SKU: 98879705547

Hawk Performance Talon Cross-Drilled and Slotted and HPS Brake Pad Kit (HKC4326.299F)

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Description

Hawk Performance Talon Cross-Drilled and Slotted and HPS Brake Pad Kit (HKC4326.299F)These are replacement brake pads and designed for an aggressive level of street driving with more repetitive, heavy braking. While these pads are made from Ferro Carbon that was developed for racetrack applications, their formulation has been blended to provide a more progressive feel for the street. They provide 20 to 40% more braking power without causing higher wear on rotors the way racetrack formulated pads do. Designed to the precise tolerances

These are replacement brake pads and designed for an aggressive level of street driving with more repetitive, heavy braking. While these pads are made from Ferro-Carbon that was developed for racetrack applications, their formulation has been blended to provide a more progressive feel for the street. They provide 20 to 40% more braking power without causing higher wear on rotors the way racetrack formulated pads do. Designed to the precise tolerances of factory parts for proper fit and operation and are backed by a limited lifetime warranty. Decades of experience, continuous research and development, and dedication to bringing the highest quality premium friction products have led to Talon® Rotors. Leveraging the high quality performance of Hawk Performance's® unique and proprietary DTC curved slot design, they are built to OE specifications, weights, and production processes, and are engineered to fit a vehicle's current braking system without modification.

Features:

  • Ferro-Carbon pad construction is blended with a higher friction output designed for aggressive street driving
  • Braking power is increased by 20% to 40% over original equipment regardless of extreme cold or warm temperatures
  • Pads maintain a very progressive brake feel for comfortable use during normal driving
  • Brake pad material produces a low amount of dust and does not cause excessive rotor wear the way racetrack brake pads can
  • Pads and clips are designed in the precise size and shape of factory OEM parts for proper fit and operation
  • Brake rotors are engineered, machined, finished, and coated in ISO certified facilities in North America
  • G3000 metallurgy – superior automotive casting material
  • Validated design and performance characteristics through extensive dynamometer testing
  • All rotors are balanced with CNC programmed, precision milled slots to significantly reduce harmonic resonance issues, maintain a clean pad surface and expel away debris
  • Salt-spray tested per ISO-9227, exceeding the 240 hours requirement
  • Magni™ coating barrier applied that maintains superior corrosion resistance and ensures quick and easy bed-in that resists galling

High Performance Street Brake Pads are designed to offer 20-40% more grip for performance vehicles that see aggressive street driving while maintaining gradual and progressive application that makes them easy to live with under normal conditions. They come designed for grip the minute you put them on your vehicle with a heat-scorched top layer to help the pads mate initially to new or worn brake rotor surfaces. Once the street pads have fully broken in, the grip they are known for is available at all times whether the brakes are cold on an icy morning or hot on a Friday night.

The High Performance Street Brake Pads are made not from ceramic materials, but a Ferro-Carbon compound consisting of iron, carbon, and titanium that yields a higher level of friction naturally. They resist heat buildup that plagues OEM pads under heavy use, so there will be no need to compensate for reduced effectiveness after brake fluid gets hot enough to boil in the lines. While the many advantages of aggressive street brake pads typically come at a higher cost, we offer you the superior all-around performance of these parts with value-priced brake parts from Hawk.

 

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SKU: 98879705547

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4.4 ★★★★★
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B
Blake Lynch
Birmingham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
San Leandro, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Louisville, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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