SKU: 20537527215

Fate of the Norns: Ragnarok - Core Rulebook

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Fate of the Norns: Ragnarok - Core RulebookThe Twilight of the gods nears; brother will kill brother, families will be sundered by incest. Four ages are afoot: an Axe Age, a Sword Age, where shields are cloven, a Wind Age, a Wolf Age, where the world falls. None shall be spared Voluspa Welcome to Fate of the Norns: Ragnarok Deep in the throes of Fimbulwinter, Viking heroes rise to the challenge to stem the dark tide that has engulfed Midgard. The sun and the moon have been devoured and the

The Twilight of the gods nears;
brother will kill brother,
families will be sundered by incest.
Four ages are afoot:
an Axe Age, a Sword Age,
where shields are cloven,
a Wind Age, a Wolf Age,
where the world falls.
None shall be spared... - Voluspa

Welcome to Fate of the Norns: Ragnarok

Deep in the throes of Fimbulwinter, Viking heroes rise to the challenge to stem the dark tide that has engulfed Midgard. The sun and the moon have been devoured and the worlds on the cosmic tree Yggdrasil have been cloaked in a penumbral shroud. The gods are reinforcing Asgard for the coming fury of the giants. The war cry has echoed throughout every corner of the world: will you heed the call? Fate of the Norns: Ragnarok Core Rulebook is an all-inclusive game that will allow you to create customized characters who will embark on an epic saga. You will partake in a visceral and tactical combat system that rewards team-play and good strategy. Using the innovative Runic Game System, you will spin the tale of heroes and epic
feats in a hostile world.


What you 'll find in Fate of the Norns: Ragnarok:
A role-playing game based on Viking sagas and folklore
A deep and engaging world with limitless possibilities for adventure
All rules needed to play the game, designed for 2-8 players
Mystical runes (included as printout and also available in semi-precious stone sets) for a game driven by the Runic Game System – no need for dice!
A choice of 15 different archetypes specializations for your character
A host of fearsome adversaries
A myriad of powers, spells, and skills that bring the characters and denizens to life

This is the 3rd printing of the book, which includes all errarta up until December 2014.


 

 

 

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SKU: 20537527215

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Anthony Gagliardi
Lake Worth, US
★★★★★ 5
Good book
Format: Paperback
Good book
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Reviewed in the United States on July 28, 2021
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tyrone
Belleville, US
★★★★★ 5
Bought it for me and a friend
Format: Paperback
Excellent Book ! A must read ! TYRONE C .
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Reviewed in the United States on June 15, 2019
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CJ
West Palm Beach, US
★★★★★ 4
Buy it
Format: Paperback
Just finished reading it. It’s a good, easy read.
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Reviewed in the United States on June 8, 2019
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MW
Grantham, US
★★★★★ 5
Quality Book
Format: Paperback
Quality book.
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Reviewed in the United States on December 14, 2019
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Michael Burnam-fink
New York, US
★★★★★ 5
There is a war... for your Mind!
Format: Kindle
"There is a war... for your Mind!" That's the slogan of InfoWars, the incendiary conspiracy news network and nutritional supplement marketing firm. And while Alex Jones is wrong about almost everything, he's right about that. In LikeWar Singer and Brooking ably synthesize a sophisticated picture of information warfare in 2018, drawing from sources as diverse as Taylor Swift, Donald Trump, and ISIS, to argue that the internet has lead to a blurring of lines between consumer, citizen, journalist, activist, and warrior which threatens the foundations of liberal democracy. The tech companies which built these platforms and profited from them must grapple with the politics of their technologies, before we all reap the whirlwind. Computer networks and smart phones connect billions of people, allowing ideas to flow faster than ever before in history. Sometimes, the results can be impressive. The Chiapas Zapatista movement in 1994 was a dial-up and fax version of a network insurgency that managed to bring enough international opprobrium on Mexico that the government blinked, and reached some kind of political accord (Chiapas is complicated). More recently, Eliot Higgins and a team of open source analysts at Bellingcat managed to track down the exact BUK missile system and Russian soldiers responsible for shooting down MH 17 in 2014. But there are a lot of dark sides. When people connect, the emotion that spreads most rapidly is anger. Lies spread five times faster than truth. Musicians can use social networks to directly connect with their fans, and ISIS uses it to connect with alienated Muslim youths worldwide. Social networks sort diverse citizens into filter bubbles of people who think alike. Eliot Higgin's careful open source intelligence has a paranoid fun-house mirror version in the QAnon conspiracy, where Qultist decoders find hidden messages from an alleged 'senior white house source'. And then there is the matter of information war, an area that even now, after years of offensive cyber operations, liberal democracies still don't understand. Hostile propaganda slips into Western news networks and major platforms like Twitter, Facebook, and Instagram are infested with bots. LikeWar can even take a personal toll. Over the course of writing this book, General Michael Flynn went from forward looking full-spectrum commander to head Trumpist conspiracy cheerleader to indicted and plead out felon. Flynn's fall is complex, but it can't be separated from the internet. If the trolls got him, what chance does your idiot cousin stand? The counters, 'citizen truth teams' and senior emissaries to groups vulnerable to recruitment, seem like thin reeds against the coming maelstrom of noise. LikeWar starts with Clausewitz's dictum that war is a continuation of politics by other means, and there are clear links between cyberspace and physical space. Intensity of hashtags impacted the subsequent intensity of Israeli airstrikes during attacks on the Gaza strip. ISIS used propaganda to create an aura of invincibility that outflanked the defenders of Mosul, while Russia denied that its 'little green men' were even in Ukraine. But the difference is that cyberspace is constructed space rather than natural space. The networks are built, maintained, and owned by real corporations and real people. The internet grew from an anarchic specialized scientific network to a major engine of commerce and communicate with little deliberate government oversight. Section 230 absolved American companies of responsibility for policing content, with major carve outs for copyrighted IP and pornography. Yet as concerns over cyberbullying and counter-terrorism rose, major networks adopted digital constitutions that were permissive towards speech and censorious towards erotica. Policing content is and was possible, but always took a back seat to growth and engagement, the guide stars of Silicon Valley. The future is if anything, darker. Advances in machine learning and AI allow ever more realistic bots, computer generated DeepFakes where a politician can be programmed to say anything, and personalized targeting of people with exactly the propaganda they'll believe. There are defensive counters, but if I might draw military analogies, what we saw in 2016 was armored warfare circa 1918: clearly the future, but not yet a mature system. Given the pace of technology, we only have a few years before digital blitzkrieg. I'm extremely online, and I've been following this space for years. I've presented at multiple conferences on this topic, including Governance of Emerging Technologies and Association of Internet Researchers. LikeWar is the book I wish I'd written. Cognizant, forward looking, and deeply researched, it is vital reading for anyone interested in technology or politics. My only reservation is that I wish the sources were better linked in the text, instead of being buried in static endnotes. Maybe the next edition will push an update.
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Reviewed in the United States on October 19, 2018

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