SKU: 34125153656

移動ポケット・付けポケット 撥水軽量タイプ/綿100%タイプ 【女の子人気ランキングTOP22】

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移動ポケット・付けポケット 撥水軽量タイプ/綿100%タイプ 【女の子人気ランキングTOP22】100% 140 2 100% 100 2way & OK COLORFUL CANDY QUALITY cm 8. 511. 52 1012. 52. 589 (PET)100% :100% 100%100% :
















撥水・軽量生地:
撥水素材は、アイロンがけがほぼ不要の“ノーアイロン素材”。
アイロンにかける時間は1回数分ですが、年間にすると約40時間も節約できます。
丸2日分の家事が減ると思うと、毎日のゆとりがぐっと増えますね。
忙しい親御さんにこそ、“お手入れの手間が減る”というメリットを感じていただけます。

また、撥水素材は表面の水分を弾くので内部が汚れにくく安心です。少し汚れてもサッとひと拭きできるので、お手入れも簡単。軽くてシワになりにくく、清潔感のある見た目が長く続きます。いつも気持ちよく使えて、親御さんも安心ですね。

綿100%生地:
肌あたりのよい綿100%生地で、毎日を心地よく。お洗濯もしやすく、清潔に使えます。

■2wayタイプ
出し入れラクラクゆったりサイズの移動ポケットにショルダーベルトがつきました!ショルダーベルト付きですので、クリップを外して付け替えることができてワンピースやチュニックなどの洋服でも移動ポケットをご使用いただけます。ショルダーベルトは長さが調整できるスナップボタン付き、また強い力で引っ張られると外れる安全パーツを採用し遊具などに絡まった時も安心です。

■クリップタイプ
ポケットがない服に簡単に取り付けられるクリップ仕様で取り付け簡単
ハンカチ&ティッシュなど毎日の必需品を持つ習慣付けにもなります。クリップを外せばポーチとしてもご使用いただけます。
ボトムスのウエスト部分にクリップをはさむだけなので服を痛める心配もなく、手軽に装着できます。クリップを外せばお洗濯もできます。

ワンタッチで留められる面ファスナー仕様
面ファスナー仕様なので、お子さまが遊びまわってもポケットの中身が飛び出る心配がありません。

お手入れ簡単、クリップを外して洗濯OK
裏側は撥水生地なので中身が濡れにくく安心。クリップを外せばお洗濯もできます。

キレイがずっと続くように、安心の品質を大切にしています
素材は、国際的なテスト機関で品質と安全性をしっかり確認済み。仕入れから製造・販売までを一貫して自社で管理し、リスクを入り込ませない体制を整えています。
「長くキレイに」「安心して使える」そんな想いを形にしたのが、COLORFUL CANDY QUALITY です。









サイズ(単位:cm)
スモールサイズ
タテ:約8.5/ヨコ:約11.5/マチ:約2
ラージサイズ
タテ:約10/ヨコ:約12.5/マチ:約2.5/ショルダーベルト:約89

※商品によってサイズに多少の誤差がございます。予めご了承ください。

素材:
撥水・軽量タイプ:合成繊維(PET樹脂)100% 裏地:ナイロン100%
綿100%タイプ:綿100% 裏地:ナイロン

●撥水タイプについて
※ポリエステルには汚れを吸収する特性があり、汚れが強いものと一緒に洗濯してしまうと生地が黒ずんでしまう場合があります。付着した汚れが強いものとは別に洗濯して下さい
※ポリエステルには防火性がないため、火を近づけると生地が溶けてしまう可能性があります。高温のアイロンでも変形・テカリが出る場合があります。使用する際はご注意下さい、
※乾燥機にかけると変形してしまう可能性があります。もともと乾きやすい生地なので自然乾燥がおすすめです。
※熱と一緒にシワをつけてしまうとなかなか取れないので、洗濯機の脱水や乾燥は短めにしてください。
※高温のお湯だと逆汚染が起こりやすくなりますので、ぬるま湯をおすすめします。
※ポリエステル生地は日光に強い素材ですが、濃い色のものは色落ち色あせしてしまうので陰干しがおすすめです。
※色の濃いものと一緒にお洗濯は避けて下さい。
※洗濯後、長時間放置しないで下さい。
※暑い場所で長期間、他の物と一緒に放置しているとプリントの色移りする可能性があります。

【通常タイプ/撥水タイプ共通】
●洗濯について

洗濯により若干の色落ち、濡れた状態での接触により色移りすることがございます。洗濯の際は、他のものとまとめて洗うのはお避け下さい。

●柄の出方について
柄の出方は、生地の裁断により、一点一点異なります。あらかじめご了承ください。

●商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
また、お揃い生地商品が完売の際はご了承ください。

その他のご注意点はこちら
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4.7 ★★★★★
Based on 11 reviews
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B
Blake Lynch
Omaha, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
West Palm Beach, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Port Orchard, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Bozeman, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Grantham, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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