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Scarface & Cordelia, Mercenary Armored Team (280710) - Used1x Scarface (AP CCW) 1x Cordelia Turner (Combi Rifle) You can say a prayer, but itd better be short, because Ill have you all killed before you finish a long one. Quote attributed to Joe Scarface Turner. Union Revolts of the Jupiter Pluto circuit. Joe! Dont jump down there! I dont care if they have regrouped at the bottom of the C Hold! It is very deep and I dont have spare parts for the leg enhancers! Oh well, you are an idiot! Thanks, brother!
- 1x Scarface (AP CCW)
- 1x Cordelia Turner (Combi Rifle)
“You can say a prayer, but it’d better be short, because I’ll have you all killed before you finish a long one.”
Quote attributed to Joe “Scarface” Turner. Union Revolts of the Jupiter-Pluto circuit.
“Joe! Don’t jump down there! I don’t care if they have regrouped at the bottom of the C-Hold! It is very deep and I don’t have spare parts for the leg enhancers! Oh… well, you are an idiot! Thanks, brother!”
Cordelia Turner through Scarface’s intercom. Defensive operations of the Red Arc orbital shipyard, under contract to the Metroplex Corporation.
A lifetime ago, Joe Turner was one of the young freedom fighters from the Independent Corporate Republic of the Meteora Group. The micro-satellite in the Human Edge system that rebelled against the regime of neo-slavery imposed by its owner, Chrommia Corporation. The asteroid’s revolution was secretly supported by the Yănjīng, Yu Jing’s intelligence service, always prepared to damage the interests of PanOceania and its corporations. Joe, along with a few other boys, was furtively brought to a clandestine Yănjīng training center where he was taught how to pilot T.A.G.s and was dosed with the Grade-5 combat drug. I don’t know if you have met a Grade-5 addict? This drug was developed by the Yănjīng to be distributed to frontier territories and in the Third World. As kind and nice as you may be, it changes you completely. It turns you into a violent and dangerous sociopath. And Joe was not very nice to start with. So, when his revolution ended, Joe discovered nobody wanted him on that piece of rock for which he had risked his life. He said goodbye to his family, packed his bags and took off to travel the Sphere as a mercenary T.A.G. pilot.
At some point in his career, Joe got rid of the junk the Yănjīng had given him and got the T.A.G. he has now, a Ramhorn-327 series. This T.A.G. is mass produced by WarTechWorks INC. and made to sell or to give to banana republics related to PanOceania. With time, Joe modified his Ramhorn, adapting it to his particular combat style and personalizing the interface for it to respond to his nervous system, so battered by Grade-5. During the Union Revolts of the Jupiter-Pluto circuit, he defeated an O-Yoroi in close combat, which split the facial plate of his T.A.G. with a cut. Proud of his victory, Joe never repaired that cut, which he wears as a trophy, a decoration to courage that coined the nickname for which he is known in the mercenary world: Scarface. Jumping from one contract to another, and dragged into the hell of drugs by Grade-5, Scarface acquired a deservedly bloody reputation. But where he hit rock bottom was during the Ariadnan Commercial Conflicts. There, working for the Druze society in the MagnaObra corporation’s service, he committed all kinds of excesses that the corporation demanded as terror measures to subdue the Highlanders. Since then, Scarface is a wanted man in Caledonia, where he has a bounty on his head.
It seemed that nothing was going to stop Scarface from his descent into the abyss, but everything changed with the death of his parents in a strange industrial accident. Independence did little to enhance the situation of Meteora’s workers and his parents died in mysterious circumstances, leaving his pre-teenage sister without other support than the stray bullet that was Scarface. Young Cordelia couldn’t stay alone on Meteora, so Scarface took her with him on campaign, leaving her in the rearguard with the support staff and the maintenance engineers while he was at the front. Cordelia was soon drawn to the paramilitary environment, the easy camaraderie of those lonely men, brash talkers and hard drinkers, who quickly adopted her as the group’s pet. Deciding to help her brother in every possible way, Cordelia learned every secret of field maintenance from the technicians and mechanics. Taking advantage of the long hours in the rearguard, Cordelia passed from apprentice to combat engineer with the ease that only an innate talent, maybe inherited from her parents, can give.
Scarface, driven by the sudden responsibility of having to take care of his little sister, found the strength to give up combat drugs. Thanks to Cordelia’s constant support, Scarface severed his destructive relationship with Grade-5. It wasn’t easy, it was a long and hard process, and even while Scarface has been clean for years, Grade-5’s after-effects are still there and his temperament remains a pressure cooker about to explode.
Scarface has still some residual reflex issues from his problem with Grade-5, caused by the alteration of his neural synapses by the drug’s effects. His T.A.G. interface does not still just causes sensory trouble for Scarface, but also pain, a constant and dull agony capable of dragging him into madness and death through over-stimulation. The only thing preventing him from dying in the midst of excruciating pain when he is connected to his T.A.G. is the exhaustive work of Cordelia. The young engineer has been able to attenuate his suffering by placing synaptic dampeners and by performing constant maintenance work on the neuroquantronic link of the Ramhorn’s movement replicators. But despite all his problems, Scarface’s combat instinct is still completely intact, which has turned him into one of the most dangerous pilots in the whole Sphere. Now the two siblings form a team. Scarface in the vanguard, running straight at the enemy, with Cordelia behind, the Jiminy Cricket of the duo, always ready to repair things and get her thoughtless elder brother off the hook.
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4.9 ★★★★★
Based on 18 reviews
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★★★★★ 5
A thoroughly-researched, thoughtful, and nuanced work about the 1692 Salem withcraft panic.
Format: Paperback
This graphic novel recounts the 1692 Salem (Massachusetts) witchcraft panic that engulfed Salem, Salem Village (now Danvers), and adjacent communities. About two dozen men and women were convicted and hanged, one was pressed to death (tortured) to try to force him to acknowledge the Court’s authority. That man was Giles Corey, aged 80. The book focuses on him, but it covers others among the accused and executed as well as on the judges, politicians, and other involved. (No so much on the accusers and their motives.). The narrative plays out chronologically with interstitial vignettes in which 19th Century literary figures Nathaniel Hawthorne and Henry Wadsworth Longfellow wander around Salem during the 1800s discussing the trials and their legacy. (Hawthorne lived in Salem for a time and was a descendant or the Court of Oyer and Terminer Judge Hathorne.). The work concludes with a chapter, More Wonders of the Invisible World, that follows how Salem developed economically up to the present day in which witchcraft-related Halloween tourism turns Salem town into arguably the least attractive “tourist attraction” on Cape Ann. (Do not skip this chapter, it is engrossing.) An extensive series of endnotes provide scholarly references and background information.
The artwork veers back and forth between caricatures (the 17th century events) and realism (19th century and onwards). In both cases the line art is exquisite. The text includes quotes from transcripts of the trials and other contemporary documents as well as fictional dialog.
Wickey worked on this book for more than a decade, and it shows in his thorough scholarship. This is, in all seriousness, Pulitzer/Eisner-level work. Wickey was born in Beverly and resides on Cape Ann. Most of us born and raised on the “North Shore” learn about the Salem witchcraft panic in high school -often as a cautionary tale about politics, spectral evidence, and what we would today call “lawfare.” I thought I knew a fair amount about the 1692 panic, but I learned something new with nearly every other page. I was especially glad to see Wickey cover now-debunked ergot-poisoning theory and that he dismissed the vile slander that some among the convicted and executed were actually witches. There’s nothing really “missing” from the book, though one wishes one could learn more about the fates of the accusers other than Ann Putnam. That their motives appear to have been “sport” is bone-chilling fully three centuries later. Read her "apology" years later and try not to think, "psychopath."
At 500 plus pages, it's too long to read at one setting, but it is a pleasure to read at shorter intervals.
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Reviewed in the United States on December 26, 2025
★★★★★ 5
Masterpiece
Format: Kindle
It has been said that any work of literature should be gauged upon how much the work makes the reader think. Ben Wickey has certainly achieved this - in spades - as one of the “civilised” world’s most frightening episodes is revisited with respect and thoughtfulness on the human condition.
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Reviewed in the United States on January 12, 2026
★★★★★ 5
Books
Format: Paperback
I bought this book for my husband as a Christmas present and he enjoyed the book!
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Reviewed in the United States on February 17, 2026
★★★★★ 4
The Tale of Salem
Format: Paperback
If you’re not familiar with the history of Salem and its witch trials, this graphic novel is a solid entry point. The author, while not a historian, clearly put in the work—spending time in Salem, connecting with residents, and striving to honor both the historical record and the modern-day sentiments of those who live with that legacy. His goal was to get the facts right while also capturing how the people of Salem view their own history, and I think he succeeded in that respect.
The artwork fits the subject matter well. We often imagine people of that time as living hard, joyless lives, and the art conveys that sense of austerity. The mix of black-and-white and color panels is sometimes striking—there are moments where the color really enhances the impact of a scene—but other times I wasn’t sure what it added. Still, the black-and-white aesthetic ties neatly into the grim tone of the era.
That said, the book is quite long, and if you’re already well-versed in the Salem Witch Trials, you may not learn much new in terms of facts. But if you enjoy studying the trials or want to explore the story through a different medium, this graphic novel is definitely worth picking up.
For me, it landed at a 3.5 stars, which I’ll round up to 4 (since I usually do that when posting on review sites).
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Reviewed in the United States on November 6, 2025
★★★★★ 5
Salem's a Lot
Format: Paperback
Great comic that deserves to be at the top end of best of 2025 lists. Intensively researched with multiple art approaches to the varied settings. It also made me want to take a trip to Salem in the off-season. A virtuosic undertaking!
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Reviewed in the United States on January 6, 2026