SKU: 7455717995

Police Strobe Lights

Sale price$35.06 Regular price$38.95
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Description

Police Strobe LightsRed Blue and White Police Patrol Strobe Lights Police Lights for e bikes and e scooters. Suitable to be used as emergency or security lights. [product_description] Here are the different modes of the police lights: 1. Steady White headlight only 2. Steady Blue only 3. Steady Red only 4. Flashing White, Blue and Red Plug & Play Package includes: 12V 5Ah battery + charger Waterproof Battery Pouch Waterproof switch Police light with mounting bracket

Red Blue and White Police Patrol Strobe Lights

Police Lights for e-bikes and e-scooters.  

Suitable to be used as emergency or security lights.

[product_description]

Here are the different modes of the police lights:

1. Steady White headlight only

2. Steady Blue only

3. Steady Red only

4. Flashing White, Blue and Red

 

Plug & Play Package includes:

  1. 12V 5Ah battery + charger
  2. Waterproof Battery Pouch
  3. Waterproof switch
  4. Police light with mounting bracket
  5. Wiring set up

InstallationRequires a screw hole for mounting brackets

Specifications:

  • Output Center High Beam: 600 Lumens
  • Output Side Lights: 400 Lumens
  • Weight: 230g front light
  • Switch: Comes with on/off switch 
  • LED Brand: CREE LEDs
  • Battery: None. To be paired with a 12V battery pack
  • Waterproof Level: IPX6
  • Color: Black
  • Warranty: 1 Year for the light and 6 months for the battery

[/product_description]

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    SKU: 7455717995

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    Oilyraincloud
    Pawtucket, US
    ★★★★★ 5
    Great introduction to Godot 4
    Format: Kindle
    I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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    Reviewed in the United States on November 6, 2023
    R
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    rockspawner
    Dallas, US
    ★★★★★ 5
    Use boxes
    Format: Paperback
    Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 9, 2025
    A
    Verified Purchase
    Amazon Customer
    Los Angeles, US
    ★★★★★ 5
    Great!
    Format: Paperback
    Enjoying it a lot so far.
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    Reviewed in the United States on February 21, 2025
    R
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    Roger Andersen
    Alexandria, US
    ★★★★★ 5
    Learning Godot
    Format: Paperback
    simple and easy introduction to godot and gdscript.
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    Reviewed in the United States on January 19, 2024
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    Jennie M. Scaturro
    Belleville, US
    ★★★★★ 2
    A very frustrating experience
    Format: Paperback
    I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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    Reviewed in the United States on July 27, 2024

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