SKU: 76224416123

Nemesis: Carnomorph Expansion

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Description

Nemesis: Carnomorph Expansion"Everything happened because of a single cat. It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB 198 protoplanet. Soon after, we took samples from DB 198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat. Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four kilogram projectile that smashed several

"Everything happened because of a single cat.

It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.

Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.

Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!"

Rules:

Now lets get some more detail on the rules. Again, this is just a general idea, that we will be developing hard in the upcoming time! But we hope it will give you enough feel to give you decision to get it or not ;)

Larvae (Metagorgers):

Biggest change will be larvae stage - at the begging of the game this will be the ONLY thing that will be in the alien bag (no other stronger aliens), but whenever you will happen to get one, you will roll a die to determine how many there will come (probably 2-4).

They will be able to only give you light wound, but if they do, they will try to run (with the part that they have bitten off and your DNA). So if at the end of the round they will not be killed, you take them off the board and put one Shambler token into the alien bag (so Metagorger escaped, evolved and now is somewhere in the ship).

Shamblers:

Shamblers will be much stronger opponent and be able to hit you pretty strong. In addition they will try to find and eat whole body to evolve into next stage.

We are thinking about giving players possibility to burn bodies to prevent this from happening.

Fleshbeasts:

Evolved Shambler. They will be the strongest opponents in the game - stronger then Intruder Queen - they can come into being only after eating whole corpse so there can be more of them on the ship at the same time.

Generally, they will be designed in a way to create amazing pressure on players to do everything they can not to make Flashbeast creation possible, or they will be really screwed.

Butcher:

With the pass of time, one of the shambler can eat another and Butcher is created - it is also really strong opponent, but there can be only 1 Butcher in time at the Board.

Overall combat:

As you probably can tell, combat will be very different from Core Box. It will force players to take much more active approach - you need to make sure that whatever will be on this ship will not evolve beyond its current state.

It will still not be a combat game, but a survival one, but the feeling will be very different. You will want to fight and make sure to kill (and then double kill just to be sure), instead of mostly run.

Mutation cards:

Infection cards will be changed into mutation and once again they will come with some serious disadvantages. They might be instant one-time thing or they might be a permanent setback.

What can also happen, that with some major disadvantage, you can get some small buff (for example you will not be able to hold any weapon, but you will be a little bit better in close combat).

We will try to keep mutation in very cinematic fashion.

Corpes:

We will also probably want to add heavy impact at corpses left on the ship and introduce more then just one starting and you will discover them during ship exploration. You will either waste resources and time to burn them (but meanwhile you can also burn very important parts of the ship) or ignore them, but it will fire back at you.

All in all this expansion will be designed in a way to give you constant pressure between trying to meet your goal and managing Carnomorphs on the ship.

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SKU: 76224416123

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M
Mensa for Kids
Grantham, US
★★★★★ 5
Multiple perspectives and fascinating battle plans
Format: Hardcover
D-Day: The World War II Invasion that Changed History by Deborah Hopkinson is a non-fiction book about the events of D-Day. This was an invasion of allied troops onto four German occupied beaches. It took months of painstaking planning and coordinated efforts of multiple nations to pull of this heroic feat. D-Day is widely considered one of the most important military efforts in history. This book does an amazing job of bringing a pivotal point in human history to life. It shows the perspectives of military commanders, journalists, world leaders and soldiers, which allows the reader to become immersed in the story of D-Day. The book was divided into 6 main parts that covered events before, during, and after D-Day. Within these parts, there was numerous other sections, like “Invasion Briefings” and “Reporter’s Notebook.” This broke up the information and made it easier to understand. My favorite aspect of the book was the invasion briefings. As a World War II buff, it was fascinating to see the intricate maneuvers involved with each invasion, and how different units worked in unison. The labeled maps, captions, and diagrams made the information very accessible. Each of the four beaches (Sword, Juno, Omaha, and Utah) had separate invasions that defied the tremendous odds against them. The Allied troops braved beach obstacles, enemy fire and terrible weather, sacrificing everything for a common goal. I also loved how this book displayed the bravery of those behind the scenes during D-Day. Though they were not present on the battlefield, thousands of people worked to build machinery, predict the weather, and plan the invasion. If President Roosevelt had picked the wrong day to invade, the entire D-Day operation may have been for nothing. But under extreme pressure, Roosevelt rose to the occasion and picked the right date. I think he said it best: “I thank the gods of war we went when we did.” I would recommend this book to any reader over the age of ten who enjoys history and reading about World War II. I believe that the best and worst of humanity can be witnessed in wartime situations, and reading about prolific wars is very important. Such a momentous event like D-Day should be appreciated by readers old and young. I give this book five out of five stars because of the multiple perspectives and fascinating battle plans. This book did justice to the importance of such a pivotal point in our history, and was simply a great read. Review by Anya A, age 14, Metropolitan Washington Mensa
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Reviewed in the United States on December 7, 2018
P
P.S. Turner
West Palm Beach, US
★★★★★ 5
Couldn't Put it Down
Format: Hardcover
Hopkinson takes a huge and complex historical event and somehow manages to explain the overarching purpose and events without ever losing sight of the individuals who made it happen. Terrifying, riveting and satisfying in equal measures. Great for young people who want to know more about seminal events (especially ones their relatives may have lived through) and for adults as well. Highly recommended.
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Reviewed in the United States on August 2, 2019
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Verified Purchase
Openbookreviews
Charlottesville, US
★★★★★ 5
Other Words for Home
Format: Hardcover
Other Words for Home by Jasmine Warga is a book that has melted my heart. From the moment I picked up this verse novel, I was engrossed in the story and the courage of the characters.  Jude, the main character, is a young girl from Syria. Her family has been separated by the unrest and violence in her country. To keep Jude and her mother safe, Jude's father has sent them both to live with an uncle in America. Life in America is challenging and scary. Jude is finding herself continually heeding her brother's words to "be brave." Taking his words to heart, Jude holds her head high as she starts school in America, meets new friends, and tries to find a balance between her life in America and her life in Syria. She even emulates his example and makes the choice to audition for the musical at her new American school.  Other Words for Home is a modern-day story of immigration and bravery. It tells the story of one young girl's desire to start her new life in America while she still honors the family and life she left behind in Syria.  It hits on the struggles of fitting in, learning a new language, and the realities of racism and intolerance that happens even here in America.  As I was reading Other Words for Home, I got lost in the poetic words that just flowed from the pages. They were melodic and entrancing. Jasmine Warga has a talent that I would put right up there with other verse novelists, such as K.A. Holt and Kwame Alexander. The verse novel structure was done with perfection, and it was a beautiful asset to Jude's story. 
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Reviewed in the United States on November 10, 2019
K
Verified Purchase
kerryanndunn
West Palm Beach, US
★★★★★ 5
Everyone should read this book.
Format: Kindle
𝙄𝙣 𝙢𝙮 𝙢𝙤𝙣𝙩𝙝𝙨 𝙤𝙛 𝙨𝙥𝙚𝙖𝙠𝙞𝙣𝙜 ⁣ 𝙀𝙣𝙜𝙡𝙞𝙨𝙝 ⁣ 𝙬𝙝𝙞𝙡𝙚 𝙨𝙩𝙞𝙡𝙡 𝙩𝙝𝙞𝙣𝙠𝙞𝙣𝙜, ⁣ 𝙨𝙩𝙞𝙡𝙡 𝙙𝙧𝙚𝙖𝙢𝙞𝙣𝙜, ⁣ 𝙞𝙣 𝘼𝙧𝙖𝙗𝙞𝙘, ⁣ 𝙄 𝙝𝙖𝙫𝙚 𝙡𝙚𝙖𝙧𝙣𝙚𝙙 𝙩𝙝𝙖𝙩 𝙨𝙤𝙢𝙚𝙩𝙞𝙢𝙚𝙨 ⁣ 𝙩𝙝𝙚 𝙨𝙞𝙢𝙥𝙡𝙚𝙨𝙩 𝙩𝙝𝙞𝙣𝙜𝙨 𝙖𝙧𝙚 ⁣ 𝙩𝙝𝙚 𝙝𝙖𝙧𝙙𝙚𝙨𝙩 𝙩𝙝𝙞𝙣𝙜𝙨 𝙩𝙤 𝙨𝙖𝙮. ⁣ 𝙏𝙝𝙖𝙩 𝙨𝙤𝙢𝙚𝙩𝙞𝙢𝙚𝙨 𝙩𝙝𝙚𝙧𝙚 𝙞𝙨 𝙣𝙤 ⁣ 𝙬𝙤𝙧𝙙 ⁣ 𝙛𝙤𝙧 𝙬𝙝𝙖𝙩 𝙮𝙤𝙪 𝙛𝙚𝙚𝙡, ⁣ 𝙣𝙤 𝙬𝙤𝙧𝙙 𝙞𝙣 𝙖𝙣𝙮 𝙡𝙖𝙣𝙜𝙪𝙖𝙜𝙚.⁣ ⁣ All the stars, hugs, ice cream cones, and applause for this gorgeous, heartwarming, important, perfect, middle grade book written in free verse. ⁣ ⁣ In her acknowledgments, Jasmine Warga said, “It wasn’t until I found Jude’s voice that the book was really born. I wrote Jude for my twelve-year-old self, who never saw a brown girl in a book who was proud of her family and where she came from. A brown girl with hopes and dreams of her own.” The voice Jasmine found for her main character, Jude, is astonishingly authentic, wonderfully observant, and filled with love and hope and strength. Jude’s voice combined with the free verse blew me away for its lack of pretension, naturalness, and profound beauty. I was worried that the free verse would feel forced, especially coming out of a twelve year old’s mouth, but instead it’s surprisingly organic and easy to read. ⁣ ⁣ This is a Syrian refugee story that reveals what should be obvious: that refugees want what everyone wants: to be happy, to be safe, and to be themselves. ⁣ ⁣Jude’s story is told with humor and heart and understanding and joy. It’s possibly my favorite book I’ve read so far this year.
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Reviewed in the United States on March 29, 2021
A
Verified Purchase
Amy J
Bozeman, US
★★★★★ 5
Wonderful
Format: Paperback
This book is amazing. I purchased for a reading competition but quickly fell in love. Highly recommend for a middle school level student. Written in verse but easy to read.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 9, 2025

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