SKU: 96447345232

Nerf Steps - Cab Length - Extended Cab - 6'7" Bed - Chevy/GMC 1500 (14-18 &

Sale price$134.97 Regular price$149.97
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Description

Nerf Steps - Cab Length - Extended Cab - 6'7" Bed - Chevy/GMC 1500 (14-18 &Nerf Steps Cab Length Extended Cab 6'7 Bed Chevy GMC 1500 (14 18 & Classic) Climbing into your truck should never feel like a workout. With Rough Country's all new bolt on Nerf Steps, getting in and out is a breeze. Experience effortless access and elevate your truck with a sleek, durable upgrade. Enhanced Undercarriage Protection: Say goodbye to road debris, rocks, and obstacles that could damage your undercarriage. Our Nerf Steps act as a shield,

Nerf Steps - Cab Length - Extended Cab - 6'7 Bed - Chevy/GMC 1500 (14-18 & Classic)

 

Climbing into your truck should never feel like a workout. With Rough Country's all-new bolt-on Nerf Steps, getting in and out is a breeze. Experience effortless access and elevate your truck with a sleek, durable upgrade. Enhanced Undercarriage Protection: Say goodbye to road debris, rocks, and obstacles that could damage your undercarriage. Our Nerf Steps act as a shield, protecting your vehicle from the harsh elements below. Integrated Stone Guards for Added Protection: Keep your Chevy/GMC 1500 looking like new. The built-in stone guards effectively deflect kicked-up rocks and debris, preserving your vehicle's paint job from potential damage. Sleek, Streamlined Design: No bulky bars here, just a clean, high and tight profile that follows your cab's contours. These Nerf Steps provide a polished, streamlined look that enhances your truck's rugged yet refined style. Built to Endure: Crafted from .084 wall, corrosion-resistant tubing, these Nerf Steps are engineered to withstand anything the road or trail throws at them. From muddy trails to harsh environments, they'll handle it all while staying tough and reliable. Quick and Easy Installation: No drilling required, just bolt them on and enjoy a hassle-free installation. Spend less time working and more time exploring with this straightforward, user-friendly design. Limited Lifetime Warranty: Backed by Rough Country's Limited Lifetime Warranty, these Nerf Steps provide lasting durability and peace of mind for years to come. Step up your truck's style and protection with Rough Country Nerf Steps. Easy installation, superior defense, and a sleek, high-end design, everything you need to take your vehicle to the next level.

 

Features:

Conceals Exposed Frame for a Neater Look: Effectively hide unsightly exposed frame parts under your vehicle for a cleaner, more polished appearance. Corrosion-Resistant .084 Wall Tubing: Built from heavy-duty .084 wall tubing that resists corrosion, ensuring durability in all weather conditions. Direct Bolt-On Brackets: Brackets are designed to bolt directly to the nerf bar for a secure and stable fit. Extended Main Bar for Full Coverage: The main bar stretches the entire length of the cab, ensuring comprehensive protection and support. High and Tight Positioning for a Cleaner Look: The bar is strategically positioned to sit high and tight, providing a sleek, finished appearance. Limited Lifetime Warranty: Backed by Rough Country's lifetime warranty against material and workmanship failures including welds, brackets, and structural components - for the original purchaser. The finish is covered by a 1-year warranty. Sleek Drop Step Design: Features a functional drop step design, offering easy access to your vehicle while maintaining a stylish look. Superior Protection Against Road Debris: Shield your vehicle from flying road debris and environmental wear with this added protective feature.

 

Specifications

  • Category: Steps & Running board
  • Prop 65 (C, R, or CR): CR
  • Prop 65 - Short Label: WARNING: Cancer and Reproductive Harm - www.p65warnings.ca.gov
  • Prop 65 Yes/No: Yes
  • Shipping Group: No Restrictions
  • Ships in Multiple Boxes: N
  • Title: Rough Country - Nerf Steps - Cab Length - Extended Cab - 6'7 in. Bed - Chevy/GMC 1500 (14-18 & Classic)
  • UTV Product: N
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SKU: 96447345232

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M
Marcin Antkiewicz
Grantham, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
D
David
Massapequa, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
New York, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Lake Worth, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Waukegan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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